Pardis Heidari; shahla pakdaman; masoud gholamali lavasani
Abstract
Objective: This study aimed to design and apply a self-care training package for elementary students’ health. According to the purpose of the study, two hypotheses were posed. The first hypothesis states that the self-care training package is effective for elementary students’ health improvement, ...
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Objective: This study aimed to design and apply a self-care training package for elementary students’ health. According to the purpose of the study, two hypotheses were posed. The first hypothesis states that the self-care training package is effective for elementary students’ health improvement, and the second hypothesis is that the self-care training package is effective in promoting the health components of elementary students.Method: This research was experimental with a pretest-posttest and control group design. The statistical population was all elementary students of public schools in Tehran city in the academic year 2019-2020. In this study, the health questionnaire and a researcher-made self-care questionnaire were used to collect the required data. In compiling the training package, the topics were divided into eight dimensions or topics for self-care, including physical, nutritional, psychological, social, sleep, virtual, sexual, and health components.Results: The results of the study showed that the self-care training package was effective in promoting primary students’ health.Conclusion: It also promotes each health component (physical health and mental health) in primary school students.
Saeed Nasiry; Zahra Ebrahimi; Arash Monadjem
Abstract
Objective: The present study aimed to examine whether the treatment of Internet Gaming Disorder (IGD) in adolescents via Attentional Bias Modification (ABM) improves their health-related quality of life.Method: 34 adolescents with IGD who were 12-17 years old were randomly assigned to experimental (n ...
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Objective: The present study aimed to examine whether the treatment of Internet Gaming Disorder (IGD) in adolescents via Attentional Bias Modification (ABM) improves their health-related quality of life.Method: 34 adolescents with IGD who were 12-17 years old were randomly assigned to experimental (n = 16) and control (n = 18) groups. The experimental group received ABM, while no interventions were delivered to the control group. Attentional bias, IGD severity, and health-related quality of life were assessed using Modified Stroop Task, Internet Gaming Disorder-20 (IGD-20), and KIDSCREEN-52 questionnaires, respectively. Data from pre-test, post-test, and two months follow-up measurements were analyzed using two-way mixed measures ANOVA and Fisher's least significant difference (LSD) via SPSS software.Results: ABM successfully reduced attentional bias and IGD severity and improved health-related quality of life in adolescents of the experimental group (p < 0.05). These significant changes were observed at post-test and two months follow-up. Meanwhile, no significant change occurred in the control group (p > 0.05).Conclusion: It could be concluded that ABM not only reduces the severity of IGD in adolescents, but also improves their health-related quality of life, although further research is required for the understanding of its mechanisms of effects