zahra khosrojerdi; shahla pakdaman
Abstract
Objective: The aim of this study is to determine adolescent coronary anxiety in the relationship between character strengths and family social support.Method: The research method was correlation and the statistical population including 156 ninth and tenth grade students were selected by non-random sampling ...
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Objective: The aim of this study is to determine adolescent coronary anxiety in the relationship between character strengths and family social support.Method: The research method was correlation and the statistical population including 156 ninth and tenth grade students were selected by non-random sampling method (available) from District 4 of Tehran. Students responded to the Values in Action inventory of strength Scale of Park and Peterson (2006), Perceived Social Support- Family Scale of the Procidano & Heller (1983), and the Corona Disease Anxiety Scale of Alipour, Ghadami, Alipour, and Abdollahzadeh (2020). Results: The results of multiple regression analysis showed that the predicting of corona mental anxiety is significant with the strengths of Judgement, love of learning, Honesty, Zest, kindness, teamwork, forgiveness and family social support. Predicting Corona physical anxiety, creativity, love of learning, Bravery, kindness, social intelligence, teamwork, humility, hope and spirituality are significant. Love for learning, Honesty, forgiveness, humility, hope, spirituality, and family social support are significant in predicting overall corona anxiety (P˂ 0.05).Conclusions: The results showed that character strengths and social support family have an effective role in reducing corona anxiety and can provide the necessary support for adolescents in stressful situations.
Saeed Nasiry; Zahra Ebrahimi; Arash Monadjem
Abstract
Objective: The present study aimed to examine whether the treatment of Internet Gaming Disorder (IGD) inadolescents via Attentional Bias Modification (ABM) improves their health-related quality of life.Method: 34 adolescents with IGD who were 12-17 years old were randomly assigned to experimental (n ...
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Objective: The present study aimed to examine whether the treatment of Internet Gaming Disorder (IGD) inadolescents via Attentional Bias Modification (ABM) improves their health-related quality of life.Method: 34 adolescents with IGD who were 12-17 years old were randomly assigned to experimental (n = 16) andcontrol (n = 18) groups. The experimental group received ABM, while no interventions were delivered to the controlgroup. Attentional bias, IGD severity, and health-related quality of life were assessed using Modified Stroop Task,Internet Gaming Disorder-20 (IGD-20), and KIDSCREEN-52 questionnaires, respectively. Data from pre-test, posttest, and two months follow-up measurements were analyzed using two-way mixed measures ANOVA and Fisher’sleast significant difference (LSD) via SPSS software.Results: ABM successfully reduced attentional bias and IGD severity and improved health-related quality of life inadolescents of the experimental group (p < 0.05). These significant changes were observed at post-test and two monthsfollow-up. Meanwhile, no significant change occurred in the control group (p > 0.05).Conclusion: It could be concluded that ABM not only reduces the severity of IGD in adolescents, but also improvestheir health-related quality of life, although further research is required for the understanding of its mechanisms ofeffects.